Ledge Options

When hanging on the edge, you have 5(+) options. Being aware of these options, while also the ones opponents may have a tendency to use, as well as how to counter these options can help you secure more kills and win more games.

  1. Regular Get-Up, usually followed by a shield or an attack (Control stick towards the stage)
    • The quickest option, and it grants invulnerability.
    • It is possible to shield instantly after getting up from the ledge, since shielding comes out on frame 1.
    • If a player gets up and shields a lot, run up and grab them.
    • If a player gets up and attacks a lot, run up, shield, then punish accordingly.
    • If a player gets up and attacks with their jab combo, learn their jab combo’s hitbox range, and punish with a move that avoids it.
  2. Attack (Pressing A or B)
    • Aggressive players may rely on this option more than others, which isn’t a good habit, since it is the most punishable option.
    • Running up and shielding in front of the attack, then using any attack or grab are great counters to this option.
  3. Jump (Pressing Jump or Up on the Control stick)
    • Shorthopping above the ledge and throwing out a Dair or any aerial attack is a good counter to this option.
  4. Roll (Pressing Shield)
    • Long invulnerability frames.
    • Figure out where the character will end up after the roll, and charge a smash attack on that position.
  5. Drop-off… (Control stick away from stage)
    1. Jump back up and attack
      • Shield, then punish accordingly.
    2. Jump and airdodge onto the stage
      • Airdodges have a lot of landing lag, so charging a smash attack to outlast their invulnerability is a great counter.
    3. Jump and avoid opponent
      • Follow them and attack them, or wait for their airdodge!
    4. Jump and counter, etc.

 

This is a simple overview of ledge options, by dropping off, opponents may do a variety of things that I haven’t covered. This is where it is up to YOU to observe!

Good Luck!

– parson

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