When hanging on the edge, you have 5(+) options. Being aware of these options, while also the ones opponents may have a tendency to use, as well as how to counter these options can help you secure more kills and win more games.
- Regular Get-Up, usually followed by a shield or an attack (Control stick towards the stage)
- The quickest option, and it grants invulnerability.
- It is possible to shield instantly after getting up from the ledge, since shielding comes out on frame 1.
- If a player gets up and shields a lot, run up and grab them.
- If a player gets up and attacks a lot, run up, shield, then punish accordingly.
- If a player gets up and attacks with their jab combo, learn their jab combo’s hitbox range, and punish with a move that avoids it.
- Attack (Pressing A or B)
- Aggressive players may rely on this option more than others, which isn’t a good habit, since it is the most punishable option.
- Running up and shielding in front of the attack, then using any attack or grab are great counters to this option.
- Jump (Pressing Jump or Up on the Control stick)
- Shorthopping above the ledge and throwing out a Dair or any aerial attack is a good counter to this option.
- Roll (Pressing Shield)
- Long invulnerability frames.
- Figure out where the character will end up after the roll, and charge a smash attack on that position.
- Drop-off… (Control stick away from stage)
- Jump back up and attack
- Shield, then punish accordingly.
- Jump and airdodge onto the stage
- Airdodges have a lot of landing lag, so charging a smash attack to outlast their invulnerability is a great counter.
- Jump and avoid opponent
- Follow them and attack them, or wait for their airdodge!
- Jump and counter, etc.
- Jump back up and attack
This is a simple overview of ledge options, by dropping off, opponents may do a variety of things that I haven’t covered. This is where it is up to YOU to observe!
Good Luck!
– parson