Characters are listed in alphabetical order! If there is a specific character you are looking for, use CTRL (Command on mac) + F and type their name. Each character’s weight is listed as well.
Throw percents were tested on Mario on Final Destination, so some heavier characters will survive later, as well as Uthrows may kill slightly later on maps with higher ceilings, such as Battlefield.
As always, will update with more information as I gather it!
Bayonetta: (84)
- Fthrow
- 120% from the edge of the stage.
- 200% from the middle.
Bowser: (130)
- Bthrow
- 110% from the edge.
- 170% from the middle.
- Fthrow
- 110% from the edge.
- 170% from the middle.
Bowser Jr: (115)
- Bthrow
- 130% from the edge.
- 195% from the middle.
Captain Falcon: (104)
- Bthrow
- 115% from the edge.
- 190% from the middle.
- Fthrow
- 140% from the edge.
- 225% from the middle.
- Uthrow – 190%
Charizard: (116)
- Uthrow
- This throw kills earlier if you use it below or on a platform.
- 100% on the middle platform on Battlefield.
- 120% for either of the side platforms.
- 125% without any platforms on FD and 130% on BF.
- Fthrow
- 120% from the edge.
- Bthrow
- 130% from the edge.
Cloud: (100)
- Uthrow – 200% (If you get a throw kill with Cloud you aren’t trying hard enough.)
Corrin: (98)
- Uthrow – 150%
- Dthrow – around the same as Uthrow, but few %’s later.
Dark Pit: (96)
- Fthrow
- 115% from the edge.
- 180% from the middle.
Diddy Kong: (93)
- Bthrow
- 130% from the edge.
- 200% from the middle.
- Fthrow
- 145% from the edge.
- 215% from the middle.
Donkey Kong: (122)
- Fthrow
- If DK does a forward throw, jumps offstage, followed by a down throw, this can kill you in the early 100s depending on weight and how far they go out so try to mash out as fast as you can and DI towards the stage if you don’t get out in time. Not to mention the Ding Dong combo, which can KO you at various late to high percents.
- Bthrow
- 115% from the edge.
- 175% from the middle.
Dr. Mario: (98)
- Bthrow
- 120% from the edge.
- 180% from the middle.
Duck Hunt: (91)
- Fthrow – 185% from the edge
- Uthrow – 205%
Falco: (82)
- Bthrow
- 125% from the edge (if laser hits).
- Doesn’t kill from the middle of the stage until around 270% since Falco throws them too far for the laser to hit at which point up throw kills even without the laser hitting.
- Uthrow – 175% (if laser hits).
Fox: (79)
- Fthrow
- 185% from the edge.
- 265% from the middle.
Ganondorf: (113)
- Bthrow
- 135% from the edge.
- 195% from the middle.
Greninja: (94)
- Uthrow – 165%
Ike: (107)
- Dthrow – 180%
Jigglypuff: (68)
- Jigglypuff’s throws are the terrible for killing. They won’t kill even when the opponent is at 300%, best is up throw but it is still very bad.
King Dedede: (119)
- Fthrow
- 150% from the edge.
- 230% from the middle.
- Bthrow
- 150% from the edge.
- 190% from the middle.
Kirby: (79)
- Bthrow
- 125% from the edge.
- 175% from the middle.
- Uthrow
- Like Charizard, Kirby kills earlier if this throw is used under or on a platform.
- 125% on the middle platform on Battlefield
- 140% for either of the side platforms.
- 145% without any platforms on FD and 160% on BF.
Link: (104)
- Uthrow – 165%
Little Mac: (82)
- Bthrow
- 135% from the edge.
- 190% from the middle.
Lucario: (99)
- At 0% Lucario has practically nothing since this pokémon relies on aura so much, so no kill throws really work that well. Forward and back throws might kill, but while I was testing even at 220% throws didn’t kill so it might be a while before Lucario is killing anyone with a throw when he is at 0% damage. With 100% damage on Lucario, a back throw killed Mario at 175ish% from the edge of the stage which still isn’t anything to be proud of. Also Lucario’s pummel is so fast that when he is at 0% some of the hits do no damage.
Lucas: (94)
- Bthrow
- 100% from the edge.
- 165% from the middle.
- Uthrow – 145%
- Fthrow – 115% from the edge.
Lucina: (90)
- Uthrow – 170%
Luigi: (97)
- Bthrow
- 115% from the edge.
- 175% from the middle.
Mario: (98)
- Bthrow
- 115% from the edge.
- 175% from the middle.
Marth: (90)
- Uthrow – 170%
Mega Man: (102)
- Bthrow
- 125% from the edge.
- 190% from the middle.
- Uthrow – 205%
Meta Knight: (80)
- Bthrow
- 140% from the edge.
- 210% from the middle.
- Uthrow
- Like Charizard and Kirby, it kills earlier if you use it below or on a platform
- 150% on the middle platform on Battlefield
- 170% for either of the side platforms.
- 170% without any platforms on FD and 185% on BF.
Mewtwo: (74)
- Bthrow – 105% from the edge.
- Uthrow – 135%
All following data on Miis was taken with mid weight and mid height Miis.
- Mii Brawler (100)
- Fthrow
- 155% from the edge of the stage.
- Fthrow
- Mii Gunner (100)
- Uthrow
- If the laser hits it kills at about 190%
- Bthrow
- 170% from the edge.
- Uthrow
- Mii Swordfighter (100)
- Bthrow
- 160% from the edge.
- 245% from the middle.
- Bthrow
Mr. Game & Watch: (75)
- Dthrow – 266%
- Uthrow – 260%
Ness: (94)
- Bthrow a.k.a. the holy grail of all kill throws
- 85% from the edge.
- 120% from the middle.
- 150% from opposite side of stage.
Olimar: (79)
- Blue Pikmin kill earliest, while other Pikmin kill around 230%.
- Bthrow – 140% from the edge (Blue Pikmin).
- Uthrow – 150% (Blue Pikmin).
- Fthrow – 155% from the edge (Blue Pikmin).
Pac-Man: (95)
- Bthrow
- 125% from the edge.
- 195% from the middle.
- Uthrow – 200%
Palutena: (91)
- Bthrow
- 130% from the edge.
- 200% from the middle.
- Uthrow – 180%
Peach: (89)
- Bthrow
- 120% from the edge.
- 175% from the middle.
- Fthrow
- 150% from the edge.
- 215% from the middle.
- Uthrow – 200%
Pikachu: (79)
- Uthrow – 195%
- Bthrow – 170% from the edge.
Pit: (96)
- Fthrow
- 115% from the edge.
- 180% from the middle.
R.O.B.: (106)
- Uthrow
- Like Charizard, Meta Knight, and Kirby, R.O.B. comes back down with this throw, causeing it to kill earlier on or under platforms.
- 155% on FD.
- Battlefield side platforms at 145%
- Smashville’s platform at 135%
- Town & City’s sideways moving platforms at 130%
- Dreamland’s side platforms at 140%
- Lylat’s side platforms at 140%, and Lylat’s middle platform at 135%.
- Bthrow – 140% from the edge.
Robin: (95)
- Bthrow
- 125% from the edge.
- 185% from the middle.
Rosalina & Luma: (77)
- Bthrow – 140% from the edge.
- Fthrow – 150% from the edge.
- Uthrow – 200%
Roy: (95)
- Uthrow – 175%
Ryu: (103)
- Dthrow – 190%
- Uthrow – 195%
- Bthrow – 160% from the edge.
Samus: (108)
- Fthrow – 180% from the edge.
- Bthrow – 190% from the edge.
- Uthrow – 250%
Sheik: (81)
- Dthrow
- Since this move got nerfed, it is no longer a 50/50 read that allows this move to kill you at high percents. It can still be done, but is harder to preform.
- KO Throws for Sheik are very bad, and don’t kill until extremely late. Kill them some other way instead.
Shulk: (102)
- When Shulk is in Buster Mode, his throws don’t send you as far so you can be the victim of a combo even in your late percents – although you won’t be killed as easily.
- When he is in Speed Mode he can follow up better off of F/Dthrow
- When in Jump Mode can follow up more easily off of Uthrow.
- Dthrow
- 95% from the edge of the stage with Smash Monado.
- 150% from the edge of the stage without Smash Monado.
- 165% from the middle of the stage with Smash Monado.
- Fthrow
- 115% from the edge of the stage with Smash Monado.
- 155% from the edge of the stage without Smash Monado.
- 185% from the middle of the stage with Smash Monado.
- Bthrow
- 105% from the edge of the stage with Smash Monado.
- 150% from the edge of the stage without Smash Monado.
- 170% from the middle of the stage with Smash Monado.
- Uthrow
- 225% with Smash Monado.
Sonic: (94)
- Bthrow
- 135% from the edge of the stage.
- 185% from the middle.
- Fthrow – 175% form the edge.
- Uthrow – 190%
Toon Link: (93)
- Bthrow
- 110% from the edge.
- 170% from the middle.
- Uthrow – 180%
Villager: (97)
- Bthrow
- 110% from the edge.
- 150% from the middle.
Wario: (107)
- Fthrow
- 115% from the edge.
- 180% from the middle.
- Uthrow – 210%
Wii Fit Trainer: (96)
- Bthrow
- 120% with deep breathing from the edge.
- 140% without deep breathing from the edge.
- Fthrow
- 130% with deep breathing from the edge.
- 150% without deep breathing from the edge.
- Uthrow
- 155% with deep breathing.
- 185% without deep breathing.
Yoshi: (104)
- Bthrow – 205% from the edge.
- Fthrow – 210% from the edge.
Zelda: (85)
- Bthrow
- 115% from the edge.
- 185% from the middle.
- Uthrow – 210%
Zero Suit Samus: (80)
- Dthrow – At specific percents (data coming later) ZSS can Dthrow into Uair, Uair, UpB to net the kill.
- Fthrow – 200% from the edge.
- Uthrow – 225%
That’s all for now!
– parson